Anton Repponen is a former Global Creative Director at Fi (Fantasy Interactive) where he collaborated with a very talented team of designers, developers and UX designers for 8+ years. He was responsible for delivering creative solutions for clients such as Google, USA Today, HTC, Microsoft, Nintendo, Porsche and Sony to name a few. Anton has been honoured by the multiple awards and recognition for the work he has done for clients and his personal work and received awards such as The FWA Awards, Cannes Cyber Lion, Webbys, Society of News Design, .NET
Award etc.).

In 2014 together with Irene Pereyra they formed a Brooklyn-based design studio under the name of "Anton & Irene" where they currently do client and personal projects of different scale and variety. Anton is a frequent guest speaker at various industry conferences including SXSW, OFFF, FITC, Adobe Live, and held workshops at Strelka Institute in Moscow, Hyper Island in Sweden and The Design Academy in Eindhoven to name a few. His personal works have been published in Fast Company and Taschen’s Books and have received the prestigious Red Dot “Best of the Best” Award.



We will look into all aspects of designing layouts for interactive experiences. Layouts and grids are designer’s basic tools for creating a space of any kind. We will explore all the variables of the layout—typographical elements, illustrations, graphics, photographs, interactive elements and user experience; and various ways in which all the elements are to be combined and how they all come together in one unified experience. During this course, we will learn how to ideate, create and design layouts for large-scale interactive systems as well as for very specific, small and niche projects, understand visual weights, content structure and composition.

Over this course, you will explore the relationship between designing layout and organising information. In a series of hands-on, studio-based, group exercises, you will gain exposure to critical parts of the design process while learning specific methods for development grids and layouts. The course will culminate in a final project that incorporates major principles of organising information.


Harbour.Space University


I’m an innovation catalyst, philanthropist, entrepreneur without borders and a global venture capitalist. I have been achieving success, celebrating failure and bending the arc of humanity toward a better world.


We offer innovative university degrees taught in English by industry leaders from around the world, aimed at giving our students meaningful and creatively satisfying top-level professional futures. We think the future is bright if you make it so.

At Harbour. Space the protagonist is the student, because it’s our students who are in charge of the future. Our mission is to nurture and accelerate talent, supported by the most knowledgeable and successful people in technology and design. Harbour. Space allows for brilliant ideas to flourish and produce solutions to contemporary societal challenges around themes such as the environment, health, energy and security.

Our immersive learning approach means realworld problems take centre stage in the classroom, not textbook challenges. Brilliant ideas are born in collaboration, through experimentation by crossing every possible academic boundary. We know this is true in business, now we’re making it happen in our university.


Any university can change your career. Harbour.Space will change your life!


Tech Heart
Harbour.Space University
Please note these are intensive three week courses. The subject area is particularly popular, which means entry can be very competitive. Number of available seats is limited. We try to accommodate as many students as possible.




• Where do layouts come from? History of layouts in book and magazine publishing.

• Translating layouts into interactive experiences

• Understanding and building grids and modular systems

• Designing for various screens users might interact with

• Concepting and creating ideas for interactive layouts

• Understanding interactions and how to design interactive experiences for the end user

• Understanding art direction and visual design and it’s influence on design

• Understanding visual weights, content structure and composition

• Creating layouts for large-scale interactive experiences as well as smaller and experimental experiences  

At the end of the course, you will understand the basic principles of organising information and understand how different information can be communicated to the end user.  You will be able to apply new knowledge and design interactive layouts.

30/01/17 - 17/02/17



30/01/17 - 17/02/17

Harbour.Space University
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