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Tech Heart
Harbour.Space University

We offer innovative university degrees taught in English by industry leaders from around the world, aimed at giving our students meaningful and creatively satisfying top-level professional futures. We think the future is bright if you make it so.

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Munish Dabas

A Senior UX Engineer at Google, Munish applies his user-centric iterative design approach to lead prototyping efforts across Google Maps. Prior to Google he was a product design lead at Amazon, lead technologist at Sports Illustrated Digital where his work garnered awards from the FWA and AdAge, and an interactive developer at Fantasy Interactive. With regards to academia, he taught Interactive Design at NYU and has lectured on Google Design and prototyping at SJSU and Savannah College of Art & Design. His hybrid education includes an MFA from Parsons, and an undergraduate degree in Computer Science.

Rachel Inman

Leading UX design for Project Sunroof at Google where Rachel works on a diverse set of projects across Geo and Google Maps. She’s focussed on elevating high-impact data atop maps, putting beautifully visualized aggregated information in the hands of scientists, policy makers, advocates, educators, and community members. She’s also worked at the innovative digital agency, R/GA, where she created better user experiences for Nike and Samsung. She’s been honored to speak about her work on stage at Interaction South America, Strelka Institute for Media, Architecture & Design, GIS Day, and in written form with Net Magazine and Look At Me.

Related Modules: 

- digital media evolution

- email marketing

- crowdfunding

- selling & presenting



• Design sprint methodology 

• Industry-standard group brainstorming methods

• Rapid sketching and ideation

Rapid prototyping

• Digital prototyping with Principle 

• User research and testing methods

• Product presentations

• Critiquing your own work and that of classmates

METHODOLOGY

Through a combination of lectures, exercises, and hands-on projects, students will demonstrate their knowledge and understanding of principles of digital marketing.

Two group projects will add digital marketing concepts to students capstone projects.

DATE: 10 Apr - 28 Apr, 2017

DURATION: 3 Weeks

LECTURES: 3 Hours per day

LANGUAGE: English

LOCATION: Barcelona, Harbour.Space Campus

COURSE TYPE: Offline

WHAT YOU WILL LEARN
ABOUT MUNISH & RACHEL

We offer innovative university degrees taught in English by industry leaders from around the world, aimed at giving our students meaningful and creatively satisfying top-level professional futures. We think the future is bright if you make it so. 

HARBOUR.SPACE UNIVERSITY
HOLISTIC PRODUCT DESIGN:
IDEATE, PROTOTYPE, TEST

This course teaches a holistic, iterative approach to digital product design. Students will be introduced to the structure of a design sprint, a method commonly used throughout the product development process. They will learn how to quickly and effectively ideate using proven group brainstorming and sketching methods, then bring their ideas to life using digital prototyping tools. Finally, students will employ their prototypes in user testing. This course will be fast-paced and highly collaborative.

MUNISH DABAS

START TRIAL DAY

DATE: 10 Apr - 28 Apr, 2017

DURATION:  3 Weeks

LECTURES: 3 Hours per day

LANGUAGE: English

LOCATION: Barcelona, Harbour.Space Campus

COURSE TYPE: Offline

HARBOUR.SPACE 

Session 1

• Overview of Holistic Product Design process

• Defining your problem space

Session 2

• Overview of and identifying the best user research methods to fit your needs

• Deep dive into ethnographic research methods

Session 3

• Deep dive into usability testing methods

• Prototyping – How it fits into the process (non-digital methods)

Session 4

• Prototyping (con’t) – Using digital tools

Demo of Principle

Session 5

What is a design sprint?

How to lead your own design sprint

Session 6

• Discovery – Understand the problem space and users through research

• Define current state and success metrics

Session 7

• Prototyping (con’t) – Using digital tools

• Demo of Principle

Session 8

• Prototyping (con’t) – Using digital tools

• Demo of Principle

Session 9

• Discovery – Understand the problem space and users through research

• Define current state and success metrics

Session 12-13

• Working time

• Refine designs and prototypes

Session 11

• Analyze user study results from last week

• Identify areas for improvement in UX thinking or prototype

Session 10

• Conduct user research using prototypes 

Session 14

• Analyze user study results from last week

• Prep for final presentation and prototype demo

Session 15

• Final presentations

• Parting thoughts

COURSE OUTLINE

1st Week: Introduction to Holistic Product Design

During this week, students will dive into methods of design sprints, prototyping, and user research that they’ll apply in Week 2.

2nd Week: Design sprints, prototyping, and user testing in practice

During this week, the class will be divided into small design sprint teams. Each team will be given a problem to tackle during the week and will employ the design sprint, prototyping, and user research methods they learned the week prior.

3rd Week: Group presentations

In this final week, students will refine their prototypes based on user research from the prior week, and present their work for a group presentation and critique at the end of the week. We’ll have daily design “stand-ups” to provide ongoing feedback.

RACHEL INMAN

@rachel_inman

BIBLIOGRAPHY

MUNISH DABAS


RACHEL INMAN

SKILLS:

- UX Design

- UI Design

- HTML5

- CSS

- JavaScript

- Animation 

- Interaction Design

- User research

- Design sprints

- Usability testing

- E-commerce

- Wireframing

- Storyboarding

HOLISTIC PRODUCT
DESIGN: IDEATE, 
PROTOTYPE, TEST
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