DESIGNING 
EXPERIENCES 
FOR SMART TV
Gerard Pijoan

Harbour.Space is a university created by entrepreneurs for entrepreneurs. We focus on meeting the demands of the future, while traditional education providers are too often stuck in the past.

We’re one of the only European institutions completely dedicated to technology, design and entrepreneurship, and our interdisciplinary courses are taught by some of today’s leading professionals. Our aim is not only to equip students with the knowledge to take on the real world, but to nurture, create and shape tomorrow’s tech superstars.

 Learn more about Harbour.Space.

Combinatorics and graph theory lay at the heart of discrete mathematics and computer science. In the course, we begin with a brief review of the fundamentals of combinatorics---counting, permutations, binomial coefficients, and the pigeonhole principle---and then devote most of the course to the fundamentals of graph theory. We cover the most common definitions and ideas of graph theory, proving important theorems and introducing important algorithms, but mostly aiming to simply establish the common language of discrete mathematics and computer science.

Gerard Pijoan designs multi-device digital experiences.  He is currently leading the Product Design team at Rakuten TV, a video-on-demand subsidiary of Rakuten Inc., and is based sunny Barcelona. With 150+ employees, 8MM+ users and a branded button on the remotes of the top-selling TV manufacturers, Rakuten TV is reimagining the way users interact with devices and pioneering the TV-apps industry next to key players like Netflix, Apple TV+, Disney+, HBO, etc.

Gerard combines technology and creativity to help small and large companies develop their online businesses. He believes in User-centered design (UCD) driven businesses and multidisciplinary teams to create relevant products. He also wrote a book in 2011 for Pep Guardiola as part of the social initiative “Gràcies Pep” which was showcased at the FCB Museum.

In this course, the student will learn the foundations of designing experiences for Smart TVs.  We will touch upon the changing paradigms when designing for television and explore the consumption patterns of video content on TV.  The main goal of the course is to finish with a strong fluency of TV application design and the fundamental skill sets to start a career in the field.

SKILLS:

- Web Design

- User Interface

- Information Architecture

- Web Development

- User-centered Design

ABOUT GERARD
HARBOUR.SPACE 
WHAT YOU WILL LEARN
RESERVE MY SPOT

DATE: 2 Dec - 13 Dec, 2019 

DURATION: 2Weeks

LECTURES: 3 Hours per day

LANGUAGE: English

LOCATION: Barcelona, Harbour.Space Campus

COURSE TYPE: Offline

HARBOUR.SPACE UNIVERSITY

RESERVE MY SPOT

DATE: 2 Dec - 13 Dec, 2019

DURATION: 2 Weeks

LECTURES: 3 Hours per day

LANGUAGE: English

LOCATION: Barcelona, Harbour.Space Campus

COURSE TYPE: Offline

All rights reserved. 2018

Harbour.Space University
Tech Heart
COURSE OUTLINE
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Session 1

The Physical Device

Session 4

Assignments

Session 3

Consuming TV Content

Session 2

Design & Interaction Patterns

DESIGNING 
EXPERIENCES 
FOR SMART TV
BIBLIOGRAPHY

In the digital era, desktop and smartphone apps have been an area of heavy focus. However, thanks to rapid evolution within the entertainment industry and a strong push from TV manufacturers to produce more and more powerful devices, TV applications are becoming a fast-growing field in the sector of internet businesses.

This trend opens a plethora of new opportunities within the industry, in a number of specializations but more specifically for designers, as there are plenty of new interaction patterns and design principles to explore.  Designing for TV means designing for media consumers, and this requires that product designers understand user demands and become sensitive to shifting patterns in consumption of television content.

In 2018, 193 million Smart TVs were sold worldwide.  All of the major players, including Netflix, Apple, Disney and Rakuten, have shifted their focus and are pushing the boundaries of their content distribution platforms.  For these reasons, TV app design has become an exciting new field for any Digital Product Designer.

In the digital era, desktop and smartphone apps have been an area of heavy focus. However, thanks to rapid evolution within the entertainment industry and a strong push from TV manufacturers to produce more and more powerful devices, TV applications are becoming a fast-growing field in the sector of internet businesses.

This trend opens a plethora of new opportunities within the industry, in a number of specializations but more specifically for designers, as there are plenty of new interaction patterns and design principles to explore.  Designing for TV means designing for media consumers, and this requires that product designers understand user demands and become sensitive to shifting patterns in consumption of television content.

In 2018, 193 million Smart TVs were sold worldwide.  All of the major players, including Netflix, Apple, Disney and Rakuten, have shifted their focus and are pushing the boundaries of their content distribution platforms.  For these reasons, TV app design has become an exciting new field for any Digital Product Designer.