Ron Wilde is a user experience designer and educator. He founded gap'cork in 2009, a design company specialising in product strategy, UX/UI, visual design and mobile.
Ron teaches user experience design at General Assembly, Noble Desktop, & the Zahn Innovation Center. He is an adjunct professor for the Interaction Design Masters Program at Harbour.Space University.
Clients: Samsung, AT&T, Verizon, Simon & Schuster, Public Consulting Group, Friends of The High Line, PlayMada, Kinetic
The primary objective is for students to learn to create design solutions quickly within given constraints. Students will:
• Learn to design quickly based on a looming deadline
• Learn to implement creative solutions to design problems
• Learn to identify critical tasks & associated goals a user needs to complete
• Learn how to define product scope based on time, budget, and available resources
• Learn to create user flows & customer journeys
• Learn to define a content strategy
• Learn to organise content to inform design
• Learn to create universal interaction patterns that inform navigation & interaction patterns
• Learn to create a prototype that helps achieve the primary user goals
• Learn how to apply feedback and further iterate on the design and prototype
SKILLS:
- User Experience
- Web Design
- Digital Strategy
- User Interface Design
- Social Media Marketing
DATE: 15 Oct - 2 Nov, 2018
DURATION: 3 Weeks
LECTURES: 3 Hours per day
LANGUAGE: English
LOCATION: Barcelona, Harbour.Space Campus
COURSE TYPE: Offline
WHAT YOU WILL LEARN
COURSE OUTLINE
ABOUT RON
BIBLIOGRAPHY
HARBOUR.SPACE
The module will explore the core processes used to create engaging and delightful user experiences. Students will develop solutions to several problems, while working within a set of design constraints.
The module will build on concepts related to identifying and understanding what people need from the products we design, and how best to effectively communicate those needs through effective organisation and design principles.
Students will implement a “user experience toolkit” including concepts related to problem framing, product requirements, information architecture, user flows, wireframes, prototyping and user testing. By the end of the module, students will have created deliverables for five design exercises using the techniques described above.
RON WILDE
HARBOUR.SPACE UNIVERSITY
DATE: 20 Aug – 7 Sept, 2018
DURATION: 3 Weeks
LECTURES: 3 Hours per day
LANGUAGE: English
LOCATION: Barcelona, Harbour.Space Campus
COURSE TYPE: Offline
Session 2
Design challenge 1, part 1
Session 3
Design challenge 1, part 2
Session 1
Introductions & module overview
All rights reserved. 2018
Session 4
Case-study
This course is about the “content” in “content marketing.” Students will become storytellers, learning to translate the elements of a compelling story to a content marketing campaign.
Assignments will focus on writing, editing, content planning, and qualitative measurement. Students will work individually and collaboratively to build digital content marketing campaigns, finishing the course with a Plan of Action they can put in place for their own entrepreneurial endeavors.